Hitman 2 Silent Assassin Full Version
Hitman 2 fixes virtually all of the problems of its
predecessor and stands tall on its own merits as an outstanding action game.
There's no mistaking what Hitman 2: Silent Assassin
is all about. One look at the bald, sharply dressed man on the cover, grim as death
and armed with a hardballer pistol in each hand, and you can tell that this isn't
exactly lighthearted stuff. Hitman 2, released simultaneously for the PC, Xbox,
and PlayStation 2 platforms, is the sequel to a PC game released two years ago by
Denmark-based developer IO Interactive. The original Hitman: Codename 47 featured
some undeniably impressive technical elements, but it also had a number of serious
problems. Some players were able to overcome the control issues and punishing difficulty
level of the game and appreciated it on the strength of its violent concept--you
played as a genetically engineered contract killer and were tasked with stealthily
eliminating a number of well-guarded targets. At its best, the game offered both
full-on intense action as well as plenty of nail-biting suspense. The sequel takes
this same idea a step further and fully realizes it, proving that IO Interactive
has the ability to back up flashy graphics and controversial subject matter with
great gameplay. Simply put, Hitman 2 fixes virtually all of the problems of its
predecessor and stands tall on its own merits as an outstanding action game.
As 47, you'll be charged with a number of high-risk
assassination assignments.
Those who never played the original Hitman already
know all the background on Hitman 2 that they'll really need. The game begins with
the enigmatic man known only as 47 working not as a hired gun but as a gardener.
He's given up his violent ways and is now serving as a humble groundskeeper in a
Sicilian church. But when the church's kindly minister is kidnapped, 47 has no choice
but to once again don his black suit and unpack his deadly arsenal of firearms and
close-range weapons. He contacts his former employer to try to track down the priest,
but he'll need to perform a few jobs before they'll cough up any details on his
friend's whereabouts. So much for early retirement. Yet though the story unfolds
vividly using beautifully staged cinematic cutscenes rendered using the game's 3D
engine, the actual story of Hitman 2 doesn't really get too far off the ground.
It's largely an excuse to send 47 around the world to exotic locations like Japan,
Russia, Malaysia, and India, where you'll help him infiltrate heavily fortified
locations from an ancient castle to a high-tech software corporation.
The game comprises more than 20 missions in all,
which you'll play through one after the other. Though the settings and the details
of each mission are different, most all of them share some basic themes: getting
in, eliminating a key target, and getting out. How you meet your objective is up
to you, whether by guile and stealth or by brute force, and most missions are cleverly
designed to have at least several viable, even intuitive solutions. If you're really
good, you can make it through most missions leaving only a single corpse behind--the
only one that matters--and you can make it through having never even drawn a firearm.
If that's too subtle for you, you can opt to try to mow down anyone who stands between
you and your victim. But you'll need to be careful, because your primary target
might flee the scene amid whatever turmoil you cause.
Actually, one of the big differences between Hitman
2 and its predecessor is that, for various reasons, a forceful approach is much
more viable in the sequel. At the normal difficulty setting, it's in fact much easier,
and much faster, to just blast your way through most missions, partly because your
enemies just aren't that smart in a shootout, though they can overwhelm you in numbers.
Nevertheless, the game still encourages you to be stealthy, and you'll have to be
at the game's two higher difficulty settings. Regardless of how you play, the fact
that you can just start shooting if you blow your cover will lead to many thrilling,
unscripted gunfights against large groups of foes that look realistic and often
act realistically too.
A frontal assault can be effective if you catch your
foes by surprise.
As 47, you have access to the sorts of moves and
weaponry that you'd perhaps expect from a character of his nature. You'll get to
see 47 ply his deadly trade from a default third-person perspective, though the
developers added an optional first-person view as well. That's a nice touch, but
still, it's hard to pass up the third-person option, since it gives you a clear
look at all of 47's lifelike animations and gives you some good peripheral vision
too. While 47 has no hand-to-hand combat moves, he can take out foes at close range
by slashing their throats in one quick motion, strangling them with his trusty fiber
wire, or knocking them out with chloroform--an uncharacteristically humane addition
to 47's arsenal. Melee weapons ranging from a golf club to a katana are also available,
as well as a massive variety of real-world firearms. All manner of pistols, shotguns,
submachine guns, assault rifles, and sniper rifles can be found and used, and as
you scavenge new weapons from your missions, you'll find them lovingly displayed
as new additions to your collection back at your inconspicuous base out of Sicily.
While you can then select which weapons to bring with you on a new assignment, you
can't just lug everything around. In particular, you can only carry a single rifle
at a time, and these bulky weapons can't be concealed.
Concealment, of course, is critical to 47's success.
As in the first Hitman, in the sequel you can relieve just about any killed (or
unconscious) male character of his clothing and drag prone bodies out of sight.
Donning disguises is handled as strangely as before, meaning one moment you'll be
wearing your original outfit and then, moments after selecting the "change clothes"
command, you're suddenly wearing a new one as the old one appears neatly folded
on the ground. In a game that's generally so believable, this aspect of Hitman 2
comes across as a bit silly--but the fact that you don't have to spend hours looking
for a victim who wears the same size of pants that 47 does certainly helps the gameplay.
At any rate, unlike in the original, in Hitman 2 there's more to concealment than
just putting on a disguise and then having free rein to walk among your enemies.
When the 6-foot, pale-skinned 47 tries to blend in with the locals in India, you'd
best believe he'll have to do more than just put on a turban. Generally, you need
to stay relatively far away from most passersby if you want your disguise to work,
and you need to act casually.
Hitman 2 is exceptionally well done in most every
way and represents a major improvement over the original. A true multiplatform game,
it wasn't developed for the lowest common denominator, but it instead showcases
the best of what the PC, Xbox, and PlayStation 2 have to offer, as though the game
were specifically designed for each. Clearly, many of the design decisions made
by IO Interactive were directly in response to common criticisms leveled against
the original, but these improvements don't come at the cost of a simpler or easier
experience. Even the most experienced gamers will find a serious, rewarding challenge
in the game's highest difficulty mode, yet the well-rounded design of Hitman 2 means
just about anyone with a taste for the subject matter, or just a stomach for it,
will really like the game and its distinctively cinematic style.